root/Trunk/Adium.framework/Versions/A/Headers/AIStatus.h @ 2

Revision 2, 3.1 KB (checked in by jon, 16 years ago)

Initial commit of skeletal project.

Line 
1/*
2 * Adium is the legal property of its developers, whose names are listed in the copyright file included
3 * with this source distribution.
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
10 * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General
11 * Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
15 */
16
17#import <Adium/AIStatusItem.h>
18
19//Keys used for storage and retrieval
20#define STATUS_STATUS_MESSAGE                           @"Status Message NSAttributedString"
21#define STATUS_HAS_AUTO_REPLY                           @"Has AutoReply"
22#define STATUS_AUTO_REPLY_IS_STATUS_MESSAGE     @"AutoReply is Status Message"
23#define STATUS_AUTO_REPLY_MESSAGE                       @"AutoReply Message NSAttributedString"
24#define STATUS_STATUS_NAME                                      @"Status Name"
25#define STATUS_SHOULD_FORCE_INITIAL_IDLE_TIME @"Should Force Initial Idle Time"
26#define STATUS_FORCED_INITIAL_IDLE_TIME         @"Forced Initial Idle Time"
27#define STATUS_INVISIBLE                                        @"Invisible"
28#define STATUS_MUTABILITY_TYPE                          @"Mutability Type"
29#define STATUS_MUTE_SOUNDS                                      @"Mute Sounds"
30#define STATUS_SILENCE_GROWL                            @"Silence Growl"
31#define STATUS_SPECIAL_TYPE                                     @"Special Type"
32
33typedef enum {
34        AINoSpecialStatusType = 0,
35        AINowPlayingSpecialStatusType
36} AISpecialStatusType; 
37
38@interface AIStatus : AIStatusItem {
39        NSString *filteredStatusMessage;
40}
41
42+ (AIStatus *)status;
43+ (AIStatus *)statusWithDictionary:(NSDictionary *)inDictionary;
44+ (AIStatus *)statusOfType:(AIStatusType)inStatusType;
45
46- (NSAttributedString *)statusMessage;
47- (void)setStatusMessage:(NSAttributedString *)statusMessage;
48
49- (NSString *)statusMessageString;
50- (void)setStatusMessageString:(NSString *)statusMessageString;
51
52- (void)setFilteredStatusMessage:(NSString *)inFilteredStatusMessage;
53- (NSString *)statusMessageTooltipString;
54
55- (NSAttributedString *)autoReply;
56- (void)setAutoReply:(NSAttributedString *)autoReply;
57- (void)setAutoReplyString:(NSString *)autoReplyString;
58
59- (BOOL)hasAutoReply;
60- (void)setHasAutoReply:(BOOL)hasAutoReply;
61- (BOOL)autoReplyIsStatusMessage;
62- (void)setAutoReplyIsStatusMessage:(BOOL)autoReplyIsStatusMessage;
63
64- (NSString *)statusName;
65- (void)setStatusName:(NSString *)statusName;
66
67- (BOOL)shouldForceInitialIdleTime;
68- (void)setShouldForceInitialIdleTime:(BOOL)shouldForceInitialIdleTime;
69- (double)forcedInitialIdleTime;
70- (void)setForcedInitialIdleTime:(double)forcedInitialIdleTime;
71
72- (void)setMutabilityType:(AIStatusMutabilityType)mutabilityType;
73
74- (BOOL)mutesSound;
75- (void)setMutesSound:(BOOL)mutes;
76
77- (BOOL)silencesGrowl;
78- (void)setSilencesGrowl:(BOOL)silences;
79
80- (AISpecialStatusType)specialStatusType;
81- (void)setSpecialStatusType:(AISpecialStatusType)inSpecialStatusType;
82
83@end
Note: See TracBrowser for help on using the browser.