/*-------------------------------------------------------------------------------------------------------*\ | Adium, Copyright (C) 2001-2005, Adam Iser (adamiser@mac.com | http://www.adiumx.com) | \---------------------------------------------------------------------------------------------------------/ | This program is free software; you can redistribute it and/or modify it under the terms of the GNU | General Public License as published by the Free Software Foundation; either version 2 of the License, | or (at your option) any later version. | | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even | the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | Public License for more details. | | You should have received a copy of the GNU General Public License along with this program; if not, | write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. \------------------------------------------------------------------------------------------------------ */ #define Highest_Priority 0.0 #define High_Priority 0.25 #define Medium_Priority 0.5 #define Low_Priority 0.75 #define Lowest_Priority 1.0 @class AIMutableOwnerArray; //Delegate protocol for documentation purposes; it is not necessary to declare conformance to this protocol. @protocol AIMutableOwnerArrayDelegate - (void)mutableOwnerArray:(AIMutableOwnerArray *)inArray didSetObject:(id)anObject withOwner:(id)inOwner priorityLevel:(float)priority; @end /*! * @class AIMutableOwnerArray * @brief An container object that keeps track of who owns each of its objects. * * Every object in the \c AIMutableOwnerArray has an associated owner. The best use for this class is when * multiple pieces of code may be trying to control the same thing. For instance, if there are several events that can * cause something to change colors, by using an owner-array it is possible to prevent conflicts and determine an * average color based on all the values. It's also easy for a specific owner to remove the value they contributed, * or replace it with another. * * An owner can only own one object in a given \c AIMutableOwnerArray. * * Floating point priority levels can be used to dictate the ordering of objects in the array. * Lower numbers have higher priority. */ @interface AIMutableOwnerArray : NSObject { NSMutableArray *contentArray; NSMutableArray *ownerArray; NSMutableArray *priorityArray; BOOL valueIsSortedToFront; id delegate; BOOL delegateRespondsToDidSetObjectWithOwnerPriorityLevel; } #pragma mark Value Storage /*! * @brief Store an object with an owner at default (medium) priority * * Calls setObject:withOwner:priorityLevel: with a priorityLevel of Medium_Priority. * Pass nil to remove the object */ - (void)setObject:(id)anObject withOwner:(id)inOwner; /*! * @brief Store an object with an owner and a priority * *

Stores an object in the array with a specified owner at a given priority

* @param anObject An object to store * @param inOwner The owner of the object * @param priority priority is a float from 0.0 to 1.0, with 0.0 the highest-priority (earliest in the array). Possible preset values are: * - Highest_Priority * - High_Priority * - Medium_Priority * - Low_Priority * - Lowest_Priority */ - (void)setObject:(id)anObject withOwner:(id)inOwner priorityLevel:(float)priority; #pragma mark Value Retrieval /*! * @brief Highest priority object * * @result The object with the highest priority, performing no other comparison */ - (id)objectValue; /*! * @brief Greatest NSNumber value * * Assumes the \c AIMutableOwnerArray contains \c NSNumber instances * @result Returns the greatest (highest value) contained \c NSNumber value. */ - (NSNumber *)numberValue; /*! * @brief Greatest integer value * * Assuming the \c AIMutableOwnerArray contains \c NSNumber instances, returns the \c intValue of the greatest (highest-valued) one. * @return Returns the greatest contained integer value. */ - (int)intValue; /*! * @brief Greatest double value * * Assuming the \c AIMutableOwnerArray contains \c NSNumber instances, returns the \c doubleValue of the greatest (highest-valued) one. * @return Returns the greatest contained double value. */ - (double)doubleValue; /*! * @brief Earliest date * * Assuming the \c AIMutableOwnerArray contains \c NSDate instances, returns the earliest one. * @return Returns the earliest contained date. */ - (NSDate *)date; /*! * @brief Retrieve object by owner * * Retrieve the object within the \c AIMutableOwnerArray owned by the specified owner. * @param inOwner The owner * @return Returns the object owned by \a inOwner. */ - (id)objectWithOwner:(id)inOwner; /*! * @brief Retrieve priority by owner * * Retrieve the priority of the object within the \c AIMutableOwnerArray owned by the specified owner. * @param inOwner An owner * @return Returns the priority of the object owned by \a inOwner, or 0 if no object is owned by the owner. */ - (float)priorityOfObjectWithOwner:(id)inOwner; /*! * @brief Retrieve owner by object * * Retrieve the owner within the \c AIMutableOwnerArray which owns the specified object. If multiple owners own a single object, returns the one with the highest priority. * @param anObject An object * @return Returns the owner which owns \a inObject. */ - (id)ownerWithObject:(id)anObject; /*! * @brief Retrieve priority by object * * Retrieve the priority of an object within the \c AIMutableOwnerArray. * @param inObject An object * @return Returns the priority of the object, or 0 if the object is not in the array. */ - (float)priorityOfObject:(id)inObject; /*! * @brief Retrieve enumerator for objects * * Retrieve an \c NSEnumerator for all objects in the \c AIMutableOwnerArray. Order is not guaranteed. * @return Returns \c NSEnumerator for all objects. */ - (NSEnumerator *)objectEnumerator; /*! * @brief Retrieve array of values * * Retrieve an \c NSArray for all objects in the \c AIMutableOwnerArray. Order is not guaranteed. * @return Returns \c NSArray for all objects. */ - (NSArray *)allValues; /*! * @brief Retrieve number of objects * * Retrieve the number of objects in the \c AIMutableOwnerArray. * @return Returns an unsigned of the number of objects. */ - (unsigned)count; //Delegation /*! * @brief Set the delegate * * The delegate may implement:
* - (void)mutableOwnerArray:(AIMutableOwnerArray *)inArray didSetObject:(id)anObject withOwner:(id)inOwner priorityLevel:(float)priority
* to be notified with the \c AIMutableOwnerArray is modified. * @param inDelegate The delegate */ - (void)setDelegate:(id)inDelegate; /*! * @brief Retrieve the delegate. * * Retrieve the delegate. * @return Returns the delegate. */ - (id)delegate; @end